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DDDDDD

Open McVaxius opened this issue 9 months ago • 5 comments

**D**elving into **D**eep **D**ungeon **D**iscussions with **D**esireable **D**etail

Boss mod DD issues

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**Unresolved DD stuff**
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->misc bugs
	getting stuck in hallways between areas
	sometimes the VBM minimap current position display doesn't match the actual DD minimap current position display
	vnav thinking there is an open passage in that particular layout when there isn't any
	VBM DD seems to want to walk onto revealed traps . i guess it thinks it might be a hoard?
	pulling when we don't need to and there is no aggro
	making the transform modes work well i.e. super aggressive aggro everything mode on rage/dread, and ranged dps mode on lust with their skill

->rezzing
	rezzing players out of combat as healer
	rezzing players out of combt with pheonix tufts as non healer
	using cairn of return to rez players if you can't cast a spell

-> buff animals in HOH -> would be nice to have something to ensure you get the buff from the komainu etc animals that appear in some rooms in hoh based on some rules (x time left on buff etc)

->dread beasts in EO -> how or if they should be approached . do we have the buff already? do we have the pomanders we need to "do it". etc

->coffer related
	not bunching up in multiplayer onto coffers -> solution would be avoidance/spread zones around players when they are within 5 yalms of a coffer -OUT OF COMBAT- so others can't stack on top for explode boxes
	corolary to above -> only the player "clicking" should try to use a pomander when its "full"
	appraoching a bronze coffer -> players will just stand like 0.5 yalms away from activation range forever
	using pomander of lust/rage so we can pickup more, otherwise we get stuck at a coffer
	some prio order in hoh/eo/cuck(assuming DT DD name) for which are most important summons/clones/cucks to keep so we can pickup more and use the less important ones during a dungeon floor

->using pomanders smartly
	->[] if we have pox status -> cure it yes/no
	->[] if we on a boss, use pomander of lust yes/no

	->[] if we are on floor x1-x8 (maybe make configurable per floor)
		[] use pomander of fortune
		[] use a pomander of flight
		[] use a pomander of alteration

	->[] if we on a floor x9
		[] use a pomander of rage/dread yes/no

	->[] if group is down to just me and [?] people dead
		[] use a pomander of raising
		[] use a pomander of witching
		[] use a pomander of storms
		[] use a pomander of lethargy

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**DD stuff that can be or has been solved by script**
*****************************************************
->GETTING your ass to a "Cairn of Passage", even if your on the other side of the DD

->geting/pathing to dead players and rezzing them w spell/pheonix tufts

->occasoinally pathing to other players if idling too long in place

->getting stuck in hallways (currently solved with randomly heading to a player after x seconds)

->Saved Games
	entering next floor
	deleting saved games after a failed run

->food/drink
	potions -> some rules for using them
	food -> some rules for eating them
	tinctures -> use on bosses during combat

McVaxius avatar Mar 07 '25 13:03 McVaxius

script is in a pr on snd repo atm pending some tweaks and further instructions on how to use it and me testing it more.

McVaxius avatar Mar 07 '25 13:03 McVaxius

https://github.com/Jaksuhn/SomethingNeedDoing/pull/282

the script and updated frenrider to match it lives in this PR for now until i clear one of the DDs with it then ill mark it all as ready

McVaxius avatar Mar 07 '25 13:03 McVaxius

its probably gonna be a capybara or lopporit and not a cuck chair but we'll see.

McVaxius avatar Mar 07 '25 13:03 McVaxius

@xanunderscore @Akechi-kun

McVaxius avatar Mar 07 '25 14:03 McVaxius

they don't dodge the apes in 76-79 using los in EO. i watched them just stand there and eat it :D sadge

McVaxius avatar Mar 09 '25 09:03 McVaxius