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Decoding onto cylinder texture

Open grrosegr opened this issue 10 years ago • 1 comments

Right now, if you manage to look outside the field of view, it's just straight-up black.

Maybe somehow interpolate the edges? maybe use openGL clamp or something?

grrosegr avatar Apr 29 '15 00:04 grrosegr

Something I saw on CNN a while ago when they wanted to stretch a square video to widescreen, was they would just take the left and right edges and stretch them out (the first and last N columns, where N is relatively small). Although I don't know how good it looked.

Oculus timewarp does a ... similar thing?

grrosegr avatar Apr 29 '15 00:04 grrosegr