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Idea: Oculus traces

Open grrosegr opened this issue 10 years ago • 0 comments

To create a harness decoupled from the physical (only 1 oculus), graphics (need a good processor), and build-wise burden of setting up Oculus, I think it might be a good idea to simply create a tracefile of all the HMD data over a time interval, and then set up a way to replay it back.

How much data? Uh, 75 fps data? And maybe also include the SDK's predictions (since maybe it has access to velocity or acceleration) of where the head will be... after... network latency?

And then simulate it with latency

grrosegr avatar Apr 26 '15 05:04 grrosegr