GameZero.jl icon indicating copy to clipboard operation
GameZero.jl copied to clipboard

Zero overhead game development library for the Julia programming language

Results 29 GameZero.jl issues
Sort by recently updated
recently updated
newest added

Increases exposure of the `game_include` function and ways of including external files.

This allows you to change _the file_ that's running the game to instantly update the running code. I don't know how this approach works performance-wise etc., but I needed this...

i tried the code twice and it was throwing an error in both also some times it stuck(when i'm not drawing objects, it stuck for long time), it's much slower...

I'm curious if theres any plan to put in gamepad support, given its SDL2 it should be doable I assume?

I tested basic.jl and found that the graphics are only shown in the top-left quadrant of the window on my Mac. I guess high DPI (retina) screen is not supported....

This pull request changes the compat entry for the `SimpleDirectMediaLayer` package from `0.3, 0.4` to `0.3, 0.4, 0.5`. This keeps the compat entries for earlier versions. Note: I have not...

I am attempting to make a game in Julia 1.10.0, and whenever I try to create an Actor or TextActor, the error below appears. ![image](https://github.com/aviks/GameZero.jl/assets/48065803/d32b2328-4349-496f-97c9-07e34167d1c3) Does anyone know what's going...

Hello and thanks for creating this package! I would like to create `Actor`s from raw pixel data which I dynamically generate, instead of passing an image file that is stored...