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Per colour channel saturation setting

Open rmsa5 opened this issue 2 years ago • 2 comments

On the OLED switch, some games (Sonic Superstar comes to mind) have colours that in “vivid” colour mode looks imho oversaturated. Using Fizeau to set overall saturation to 0.90 helps somewhat: reds look better, blue look still look oversaturated, while greens look fine. Pretty sure it is entirely up to personal preference. Would it be possible to implement more precise per-channel (R, G, B) saturation settings please?

rmsa5 avatar Oct 19 '23 14:10 rmsa5

Also, sorry to uses this channel to made a request, but since now screen overclock is a thing, is it possible to add the possibility to change profiles on overlay menu?

sauliiin avatar Jul 30 '24 16:07 sauliiin

bump, I'm also seeing the need for per-channel correction in the recent Zelda Echoes of Wisdom, which to my taste could benefit from a slight undersaturation of greens. Would you mind considering this additional feature please?

rmsa5 avatar Sep 29 '24 12:09 rmsa5

I implemented this in a more general way: color correction can now be enabled selectively to color channels. So for instance, if you wanted to desaturate the greens, you would pick a saturation value under one, and enable only the green channel.

Here's a build, I'm gonna test it a bit further to see if I broke anything before doing a release. Fizeau-2.7.0-d9802ba.zip

averne avatar Oct 19 '24 12:10 averne

Fantastic! I'll beta-test it too and report. Did you bump it up to support FW19 by the way? (dunno if my question is relevant)

rmsa5 avatar Oct 19 '24 13:10 rmsa5

19.0 didn't break the app, I did the work for this feature on that version.

averne avatar Oct 19 '24 14:10 averne