avarishd
avarishd
## Changes Proposed: This PR proposes changes to: - [ ] Core (units, players, creatures, game systems). - [x] Scripts (bosses, spell scripts, creature scripts). - [ ] Database (SAI,...
## Changes Proposed: This PR proposes changes to: - [ ] Core (units, players, creatures, game systems). - [x] Scripts (bosses, spell scripts, creature scripts). - [x] Database (SAI, creatures,...
### Current Behaviour You cannot use (as as an example) SMART_TARGET_ACTION_INVOKER as a target to do action SMART_ACTION_MOVE_TO_POS on SMART_EVENT_DATA_SET event ### Expected Blizzlike Behaviour To be able to use...
### Describe your feature request or suggestion in detail Detection when excessive rows (let's say over 500/1000+) are being deleted or altered. A simple notification would help reduce the risk...
…L_STATE_PREPARING state (cast bar in progress) https://github.com/TrinityCore/TrinityCore/commit/844efbfca84580f7b2bd700f40209515f2aaa959 Correction for https://github.com/azerothcore/azerothcore-wotlk/pull/19082 & https://github.com/azerothcore/azerothcore-wotlk/pull/19101 ## Changes Proposed: This PR proposes changes to: - [x] Core (units, players, creatures, game systems). - [...
### Current Behaviour When using a combination of MOVE_TO_POS and target for closest/all objects (and probably creatures) and no target is found within the given distance (no matter if reaching...