PS4CheaterNeo
PS4CheaterNeo copied to clipboard
mscorlib error
When scanning through the memory, I come across this issue.
Hi,
Due to the fact that the previous version of the program did not display detailed errors when encountering exceptions during Scan Task execution, I couldn't ascertain the actual cause of the issue you experienced.
Below, I have made a version change that enhances the display of error messages for ScanTask in the Query window. 0.9.8.8-beta
Although this problem hasn't been resolved yet, it can provide me with more information about the errors that occur. Thank you.
Ok after the 9.8.8 patch here's the more detailed error I've encountered.
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
The wait completed due to an abandoned mutex., trace: at System.Threading.WaitHandle.ThrowAbandonedMutexException()
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
One or more errors occurred., trace: at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PS4CheaterNeo.Query.<ScanTask>d__30.MoveNext()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Exception: The wait completed due to an abandoned mutex., trace: at System.Threading.WaitHandle.ThrowAbandonedMutexException()
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
The wait completed due to an abandoned mutex., trace: at System.Threading.WaitHandle.ThrowAbandonedMutexException()
at System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
One or more errors occurred., trace: at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PS4CheaterNeo.Query.<ScanTask>d__30.MoveNext()<---
First of all, thank you for quickly testing and providing the new error message. After reviewing the content, the most likely place where the error occurred appears to be "[at PS4CheaterNeo.PS4Tool.ReadMemory]."
This section involves reading memory data from the PS4 to the PC using the ps4debug tool. Due to the lack of a more detailed error reason, I'm unsure about what exactly went wrong here.
Could you provide your PS4 version and the version of ps4debug you are using?
Upon reviewing the error logs once again, I thought that "The wait completed due to an abandoned mutex." could also be a potential cause of errors during scanning.
I referenced "Understanding AbandonedMutexException in Multithreading" and "Good pattern for using a Global Mutex in C#?" and made modifications to the PS4Tool, SectionTool, and HexEditor class that use Mutex syntax.
While I hope that this will prevent AbandonedMutexException errors, I cannot replicate the same error in my environment, so I'm uncertain about its effectiveness. Please assist in verifying this. Thank you.
I'm on firmware 9.00 using ps4debug 1.0.15
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.AggregateException: One or more errors occurred. ---> System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
---> (Inner Exception #0) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #1) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #2) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #3) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #4) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #5) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #6) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #7) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #8) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #9) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #10) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #11) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #12) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PS4CheaterNeo.Query.<ScanTask>d__30.MoveNext()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Exception: System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.PS4Tool.ConnectedCheck(Int32 idx)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.AggregateException: One or more errors occurred. ---> System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
---> (Inner Exception #0) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #1) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #2) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #3) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #4) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #5) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #6) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #7) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #8) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #9) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #10) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #11) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #12) System.Exception: PS4DBG is not connected.
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PS4CheaterNeo.Query.<ScanTask>d__30.MoveNext()<---```
The main cause of this error message is "PS4DBG is not connected." In version 0.9.9.1-beta, I have added a feature to attempt reconnection when PS4Tool's ConnectedCheck detects that PS4DBG is not connected.
It may not always be effective, as when PS4DBG is not connected, it may not be a simple fix through reconnection. Please test it to see if it works. Thank you.
New error, also sorry for the inactivity. I'm available now to give you information consistently.
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0xE5894855
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x56415741
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0xE3070080
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x3F0072
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x3F800000
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x3AEA3A88
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.AggregateException: One or more errors occurred. ---> System.Exception: libdbg status 0x332E31
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
---> (Inner Exception #0) System.Exception: libdbg status 0x332E31
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #1) System.Exception: libdbg status 0xE3070080
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #2) System.Exception: libdbg status 0x3F0072
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #3) System.Exception: libdbg status 0xE5894855
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #4) System.Exception: libdbg status 0x56415741
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #5) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #6) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #7) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #8) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #9) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #10) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #11) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #12) System.Exception: libdbg status 0x3F800000
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #13) System.Exception: libdbg status 0x3AEA3A88
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #14) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #15) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #16) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #17) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #18) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PS4CheaterNeo.Query.<ScanTask>d__30.MoveNext()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Exception: System.Exception: libdbg status 0x332E31
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0xE5894855
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x56415741
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0xE3070080
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x3F0072
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x3F800000
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x3AEA3A88
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.Exception: libdbg status 0x0
at libdebug.PS4DBG.CheckStatus()
at libdebug.PS4DBG.ReadMemory(Int32 pid, UInt64 address, Int32 length)
at PS4CheaterNeo.PS4Tool.ReadMemory(Int32 processID, UInt64 address, Int32 length)
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
System.AggregateException: One or more errors occurred. ---> System.Exception: libdbg status 0x332E31
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
---> (Inner Exception #0) System.Exception: libdbg status 0x332E31
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #1) System.Exception: libdbg status 0xE3070080
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #2) System.Exception: libdbg status 0x3F0072
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #3) System.Exception: libdbg status 0xE5894855
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #4) System.Exception: libdbg status 0x56415741
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #5) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #6) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #7) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #8) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #9) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #10) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #11) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #12) System.Exception: libdbg status 0x3F800000
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #13) System.Exception: libdbg status 0x3AEA3A88
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #14) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #15) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #16) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #17) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
---> (Inner Exception #18) System.Exception: libdbg status 0x0
at PS4CheaterNeo.Query.<>c__DisplayClass30_3.<ScanTask>b__5()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
at PS4CheaterNeo.Query.<>c__DisplayClass30_0.<ScanTask>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PS4CheaterNeo.Query.<ScanTask>d__30.MoveNext()<---
I'm sorry, but I feel powerless to handle this part because it's an error message coming directly from ps4debug itself. In general, such errors shouldn't occur...
As Avan06 said this is no an issue with his tool... @GodOfBerserk this is a network issue... Are you connecting PS4 and your PC using WIFI? is your Windows update up to date?