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Host always shown Dead after first Discussion round
Describe the bug After the first discussion round when going back to tasks, the host always shown as dead in capture software even if he is or not. Is this a normal behaviour? Because of this the Host always staying Server Muted in the next discussion rounds.
Expected behavior Only Players who are killed should be shown as dead.
Among Us via Epic Games
Is this still a problem in the latest update? Epic games is now a 32bit executable.
I encountered this issue using 3.2.1
Log is following when this issue occured.
12:16:34.4483|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"DISCUSSION"}
12:18:54.5578|DEBUG|AUCapture_WPF.MainWindow|{"Action":"Exiled", "Name":"<HostUser>", "IsDead":false, "Disconnected":false, "Color":"Cyan"}
12:18:54.5578|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"TASKS"}
When discussion is ended, host user is judged as exiled.
This issue not affects Steam version (current v2021.3.5s). It works correctly. I confirmed this issue affects Microsoft Store version (current v2021.2.21m).
I also encountered this bug, using Among Us via Microsoft Store (v2021.2.21m) and AUCapture (3.2.1).
Log:
13:11:08.7333|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"DISCUSSION"} // First Discussion
13:11:21.0366|DEBUG|AUCapture_WPF.MainWindow|{"Action":"Exiled", "Name":"<Host>", "IsDead":false, "Disconnected":false, "Color":"<Color>"} // In fact the Host was not exiled
13:11:21.0366|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"TASKS"}
13:11:34.8429|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"DISCUSSION"} // Second Discussion
13:11:45.3856|DEBUG|AUCapture_WPF.MainWindow|{"Action":"Exiled", "Name":"<Host>", "IsDead":false, "Disconnected":false, "Color":"<Color>"} // Host was really exiled
13:11:45.3856|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"TASKS"}
I can't check the behavior with Among Us on other platforms, sorry.
The log is the same that {"Action":"Exiled", "Name":"<Host>", "IsDead":false, "Disconnected":false, "Color":"<Color>"}
, so I think we need another way to detect players' status in order to solve this issue.
Hello. I noticed that in my environment, I didn't encounter this bug with Among Us via Microsoft Store (v2021.4.14m) and AUCapture (4.0.2). If anyone else doesn't either, I think this issue can be closed. Thanks.