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Host always shown Dead after first Discussion round

Open xAffectum opened this issue 4 years ago • 7 comments

Describe the bug After the first discussion round when going back to tasks, the host always shown as dead in capture software even if he is or not. Is this a normal behaviour? Because of this the Host always staying Server Muted in the next discussion rounds.

Expected behavior Only Players who are killed should be shown as dead.

xAffectum avatar Feb 28 '21 16:02 xAffectum

Among Us via Epic Games

xAffectum avatar Mar 02 '21 11:03 xAffectum

Is this still a problem in the latest update? Epic games is now a 32bit executable.

CarbonNeuron avatar Mar 10 '21 09:03 CarbonNeuron

I encountered this issue using 3.2.1

ewigkeit1204 avatar Mar 11 '21 14:03 ewigkeit1204

Log is following when this issue occured.

12:16:34.4483|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"DISCUSSION"}
12:18:54.5578|DEBUG|AUCapture_WPF.MainWindow|{"Action":"Exiled", "Name":"<HostUser>", "IsDead":false, "Disconnected":false, "Color":"Cyan"}
12:18:54.5578|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"TASKS"}

When discussion is ended, host user is judged as exiled.

ewigkeit1204 avatar Mar 13 '21 16:03 ewigkeit1204

This issue not affects Steam version (current v2021.3.5s). It works correctly. I confirmed this issue affects Microsoft Store version (current v2021.2.21m).

ewigkeit1204 avatar Mar 16 '21 17:03 ewigkeit1204

I also encountered this bug, using Among Us via Microsoft Store (v2021.2.21m) and AUCapture (3.2.1).

Log:

13:11:08.7333|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"DISCUSSION"}  // First Discussion
13:11:21.0366|DEBUG|AUCapture_WPF.MainWindow|{"Action":"Exiled", "Name":"<Host>", "IsDead":false, "Disconnected":false, "Color":"<Color>"}  // In fact the Host was not exiled
13:11:21.0366|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"TASKS"}
13:11:34.8429|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"DISCUSSION"}  // Second Discussion
13:11:45.3856|DEBUG|AUCapture_WPF.MainWindow|{"Action":"Exiled", "Name":"<Host>", "IsDead":false, "Disconnected":false, "Color":"<Color>"}  // Host was really exiled
13:11:45.3856|INFO|AUCapture_WPF.MainWindow|State change: {"NewState":"TASKS"}

I can't check the behavior with Among Us on other platforms, sorry.

The log is the same that {"Action":"Exiled", "Name":"<Host>", "IsDead":false, "Disconnected":false, "Color":"<Color>"}, so I think we need another way to detect players' status in order to solve this issue.

a01sa01to avatar Mar 31 '21 14:03 a01sa01to

Hello. I noticed that in my environment, I didn't encounter this bug with Among Us via Microsoft Store (v2021.4.14m) and AUCapture (4.0.2). If anyone else doesn't either, I think this issue can be closed. Thanks.

a01sa01to avatar May 01 '21 09:05 a01sa01to