eth.build
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"Save" fails
On Firefox. I loaded the one you built for SmokeSignal, then posted to SmokeSignal, then rearranged it a bit. Much to my dismay I couldn't seem to save it at all! Clicking save has no visual effect at all.
Console output upon clicking save:
1716578f597 0ms Starting document clone 2.3ee5998b.chunk.js:1:6701788
1716578f597 539ms Document cloned, using computed rendering 2.3ee5998b.chunk.js:1:6701788
1716578f597 539ms Starting DOM parsing 2.3ee5998b.chunk.js:1:6701788
1716578f597 595ms Added image data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20style%3D%22width%3A%2024px%3B%20height%3A%2024px%3B%20opacity%3A%200.95%3B%22%20viewBox%3D%220%200%2024%2024%22%20class%3D%22%22%20title%3D%22Scan%22%3E%3Cpath%20fill%3D%22%23 2.3ee5998b.chunk.js:1:6701788
1716578f597 660ms Starting renderer 2.3ee5998b.chunk.js:1:6701788
NS_ERROR_FAILURE 2.3ee5998b.chunk.js:1
Also experiencing this issue Firefoz for Ubuntu v81.0
Able to reproduce the error on firefox. Looks like it has to do with html2canvas https://github.com/niklasvh/html2canvas/issues/2046 Looking in to it.
Was not able to fix, but I did test some things that did not work:
- hard code the rendered image to a smaller size, sometimes canvas draw doesn't work if the image is larger than the browser window limitations
- update html2canvas to the latest version 1.3.1
- added "allowTaint:true" flag to see if it was an issue with cross domain rendering
- tried rendering jpg instead of img
Going to have to move on to other issues for now. If someone else wants to take a crack at this, feel free.
I'll take a look this week
@grahamtallen were you able to look into it?