Austin Eng

Results 25 comments of Austin Eng

looks good to me, but I don't have review permissions

wouldn't a pipeline override would end up being a pipeline recompile depending on what bind group(s) are bound ?

If we go with Option 3 (always clamp), an interesting interaction is with https://github.com/gpuweb/gpuweb/issues/789. Currently, WebGPU disallows depth values outside the [0, 1] range, by construction. You can't copy other...

We did receive some feedback from one game engine that they use immutable samplers in Vulkan for convenience as it is simpler to set up, and they don't have to...

From code coverage report, things that are definitely missing test coverage: - texture copy from subresource to same subresource (1d and 3d) - invalid to copy to depth aspect for...