Austin Horning
Austin Horning
**What happened**: The Unity Client SDK hangs when calling await-ing methods like `.Connect()` or `.Ready` a vast majority of the time, despite the sidecar logs indicating a successful return. **What...
**Is your feature request related to a problem? Please describe.** Pod churn(creating and deleting pods) is a relatively expensive operation. In cases where pod churn is particularly high, churn can...
> [!NOTE] > If you want to skip a bunch of discussion and see our @indexjoseph's proposed design, see https://github.com/googleforgames/agones/issues/3008#issuecomment-2174571364 **Is your feature request related to a problem? Please describe.**...
**What happened**: When requests to the `/watch/gameserver` http endpoint have to touch a network interface(including going between containers in the same pod), the sdk server fails to return partial responses(the...