Aussi
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Although a 'one click press' is a neat idea, the checkbox to enable / disable that feature would also have to be on the main EDMC window, so that users...
I have also seen a change in behaviour recently, likely caused by a game update (as EDMCOverlay hasn't changed for ages): **Previously**, launching EDMC first before the game, then launching...
You can start the game first, as long as you only go as far as the main menu, then launch EDMC, then enter the game.
I’ve had a user report that it’s working fine on Win 10 but not Win 11. I use Win 11, and noticed this problem start about a month ago (maybe...
It's working perfectly for me on Win 11. The file structure in the OPs screenshot looks wrong to me - did you install this from source instead of the installer?...
This is great, thank you, particularly the well-written PR description. I would like to suggest a further improvement though - since EDMC v5.11, the `translate` function has taken a further...
> now I wonder all the management from line https://github.com/GLWine/BGS-Tally-Fork/blob/86019ad0351dff915517f8742e35d1b73d078e86/bgstally/utils.py#L95-L123 should be removed? Yes, that was the plan, but of course it will need testing to make sure the plan...
I thought that when using `functools.partial`, although default args can be specified (e.g. `lang=None`) you can still override those defaulted named arguments when calling the partial (e.g. lang="en").
That documentation is just meant to be an example. I know this because I wrote it :D My addition of the `lang` parameter to the EDMC `translate` function a year...
Yes I'm happy with that - as you say we need to catch that exception for the moment, until the issue is resolved in EDMC core, so an updated `__()`...