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Enhancement Ideas for Overlay

Open aussig opened this issue 2 years ago • 2 comments

Some ideas for enhancements to the in-game overlay:

  • [x] #174
  • [x] ~~Warn user if the tick has passed but you haven't posted your activity~~ This is superseded by #61
  • [x] #130
  • [x] #168
  • [x] #111
  • [x] #176
  • [ ] #339

Possible improvements to the Objectives overlay.

  • [ ] Option to display objectives for a configurable duration when the button is clicked on the EDMC main window
  • [ ] Option to display objectives for a configurable duration when any action is taken by the CMDR that updates the objectives
  • [ ] Option to display objectives for a configurable duration after certain other actions in game, for example after hyperjump
  • [ ] Option to only display objectives with targets in the current system

#68 will also include enhancements to the overlay

aussig avatar Jan 08 '23 14:01 aussig

I am not sure how DCOH generates their thargoid war progress % per system - but that progress bar, in psuedo-real time on the overlay would be super nice...

Super ultra nice if it pulsed briefly to show that it changed between the last state check.

Not like a war room TORPEDO INCOMING kinda pulse, but like a subtle little happy updoot pulse.

Nothing like a little positive feedback bar graph for micro-seratonine encouragement injections as it grows as folks do the thing.

WilliambWattKin avatar Apr 12 '23 15:04 WilliambWattKin

I am not sure how DCOH generates their thargoid war progress % per system - but that progress bar, in psuedo-real time on the overlay would be super nice...

A good suggestion. DCoH provide an API for fetching this information and I think it would be a very popular feature to see this displayed on-screen. It would only show if the user was choosing to report TW activity of course.

As for pulse animations etc, the overlay BGS-Tally uses is quite limited in what it can display, but I'll take a look at what could be done.

aussig avatar Apr 12 '23 16:04 aussig