Enhancement Ideas for Overlay
Some ideas for enhancements to the in-game overlay:
- [x] #174
- [x] ~~Warn user if the tick has passed but you haven't posted your activity~~ This is superseded by #61
- [x] #130
- [x] #168
- [x] #111
- [x] #176
- [ ] #339
Possible improvements to the Objectives overlay.
- [ ] Option to display objectives for a configurable duration when the button is clicked on the EDMC main window
- [ ] Option to display objectives for a configurable duration when any action is taken by the CMDR that updates the objectives
- [ ] Option to display objectives for a configurable duration after certain other actions in game, for example after hyperjump
- [ ] Option to only display objectives with targets in the current system
#68 will also include enhancements to the overlay
I am not sure how DCOH generates their thargoid war progress % per system - but that progress bar, in psuedo-real time on the overlay would be super nice...
Super ultra nice if it pulsed briefly to show that it changed between the last state check.
Not like a war room TORPEDO INCOMING kinda pulse, but like a subtle little happy updoot pulse.
Nothing like a little positive feedback bar graph for micro-seratonine encouragement injections as it grows as folks do the thing.
I am not sure how DCOH generates their thargoid war progress % per system - but that progress bar, in psuedo-real time on the overlay would be super nice...
A good suggestion. DCoH provide an API for fetching this information and I think it would be a very popular feature to see this displayed on-screen. It would only show if the user was choosing to report TW activity of course.
As for pulse animations etc, the overlay BGS-Tally uses is quite limited in what it can display, but I'll take a look at what could be done.