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Javascript library for headtracking via webcam and WebRTC/getUserMedia

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Hi, I am trying to use the headtrackr for getting ONLY the X position of the head. I am using it in a small game I've build which looks pretty...

Hi All, We are currently using the head tracker as part of a real time application which requires displaying time-sensitive images alongside head tracking. Although we are using timers to...

Is it possible to modify the library to support simultaneously tracking multiple faces?

I imagine [THREE.PerspectiveCamera](http://threejs.org/docs/#Reference/Cameras/PerspectiveCamera) could have a function like setOffAxisProjection(x, y, z, screenWidthPixels, screenHeightPixels) x, y, and z refer to the viewer's position in centimeters relative to the center of the...

Headtrackr will now fallback to flash in order to access a users web cam when getUserMedia is not available.

Hei Audun, I was thinking, could a webworker version of the (sweet!) headtracker improve performance? j.

It needs to be possible to track a face in images and canvas-elements as well as video elements.

enhancement

when calling stop() on a headtracker instance from an eventlistener, an InvalidStateError is raised in Chrome: Uncaught InvalidStateError: An attempt was made to use an object that is not, or...

bug

My project has a camera module already, so I wanted to us that canvas instead of the video. To headtrackr.js I added: ``` this.customStart = function(canvas, context) { canvasElement =...

All 404: https://auduno.github.com/headtrackr/examples/facetracking.html https://auduno.github.com/headtrackr/examples/sprites_canvas.html https://www.shinydemos.com/facekat https://auduno.github.com/headtrackr/examples/targets.html