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2D GPU renderer for dynamic UIs

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I'm just looking at cleaning up and upstreaming the Floem fork of `vger-rs`. This change adds support for colored fonts and SVG. This could probably be simplified as rendering atlased...

I'd like to use vger in 3D (and eventually VR) for anti-aliased, GPU-accelerated Bezier rendering. All of the drawing operations would be projected onto a flat 2D plane observed through...

Hey! I'm looking to use vger in a project of mine but it doesn't support opacity groups (aka layered transparency). What would it take to add opacity groups to vger?...

Black rectangle expected to be invisible: ```rust let black = vger.color_paint(Color{r: 0.0, g: 0.0, b: 0.0, a: 1.0}); vger.fill_rect(euclid::rect(100.0, 100.0, 100.0, 100.0), 10.0, black); ``` ![image](https://github.com/audulus/vger-rs/assets/51022287/cdd03a88-294e-4b8d-adc3-2b483142bf35) (5x) Two rectangles expected...