horde3d-x icon indicating copy to clipboard operation
horde3d-x copied to clipboard

a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress

Results 5 horde3d-x issues
Sort by recently updated
recently updated
newest added

Hi, I'm getting some rendering issues particularly sky, shadows and animated meshes on Android device. I build it using NDK r9 and Android-14 target. Any confirmation that this works on...

Hey i saw your old post again . here : http://discuss.cocos2d-x.org/t/extension-for-3d-rendering-using-horde3d/7879/8 what is the status of this port ? is it working ? or did you moved to implement it...

Hi, I'm getting undefined reference linking errors when using MinGW 5.1. With the GL only horde3d version I don't have any problems . Any ideas?

According MSDN D3DX11FilterTexture is obsolete and we must use DirectXTex library, GenerateMipMaps and GenerateMipMaps3D. http://msdn.microsoft.com/en-us/library/windows/desktop/ff476290(v=vs.85).aspx http://directxtex.codeplex.com/

enhancement