horde3d-x
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a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress
Hi, I'm getting some rendering issues particularly sky, shadows and animated meshes on Android device. I build it using NDK r9 and Android-14 target. Any confirmation that this works on...
Hey i saw your old post again . here : http://discuss.cocos2d-x.org/t/extension-for-3d-rendering-using-horde3d/7879/8 what is the status of this port ? is it working ? or did you moved to implement it...
Hi, I'm getting undefined reference linking errors when using MinGW 5.1. With the GL only horde3d version I don't have any problems . Any ideas?
I want to migrate it to cocos2d-x 2.x .
According MSDN D3DX11FilterTexture is obsolete and we must use DirectXTex library, GenerateMipMaps and GenerateMipMaps3D. http://msdn.microsoft.com/en-us/library/windows/desktop/ff476290(v=vs.85).aspx http://directxtex.codeplex.com/