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Oculus Destroy Issue

Open Jeorgey opened this issue 1 year ago • 1 comments

I have glb files I'm trying to load through a URL or Streaming assets both ways work on windows and on the Unity editor problem is on the oculus build the oculus tries loading it then destroys both the URL and streaming asset versions.

Uploading NBcomp.zip…

Expected behavior Loads normally as in the editor or windows version.

Screenshots image_2024-08-06_181749246

Desktop

  • glTFast version: 5.0.0
  • Unity Editor version [2022.3.16f1]
  • Render Pipeline and version: Default pipeline
  • Platform: Android
  • Device: Meta Quest 2

Oculus Log 14:45:42.074 Resources Preloaded drawable resource #0x1080288 (android:drawable/dialog_background_material) that varies with configuration!! 14:46:47.699 Unity at GLTFast.GltfImport..ctor (GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:47.699 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:48.004 Unity at GLTFast.GltfImport..ctor (GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:48.004 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:47.699 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:47.699 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvi 14:46:48.004 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:48.004 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvi 14:48:05.544 [SEO] ModelDef Destroying ModelFileModel guardianLaserBeam.gltf.ovrscene 14:48:05.545 [SEO] ModelDef Destroying ModelFileModel pinchArrowBlend.gltf.ovrscene 14:48:05.546 [SEO] ModelDef Destroying ModelFileModel guardianLaserBeam.gltf.ovrscene 14:48:05.547 [SEO] ModelDef Destroying ModelFileModel pinchArrowBlend.gltf.ovrscene

Jeorgey avatar Aug 06 '24 15:08 Jeorgey

Hi,

hard to tell. I wasn't able to download your glb file. Could you try to upload it again?

It might just be that the file is gigantic and too much to handle for the device?

Let's see.

atteneder avatar Sep 04 '24 10:09 atteneder

Closing due to lack of information on how to reproduce.

atteneder avatar Dec 18 '24 11:12 atteneder