Oculus Destroy Issue
I have glb files I'm trying to load through a URL or Streaming assets both ways work on windows and on the Unity editor problem is on the oculus build the oculus tries loading it then destroys both the URL and streaming asset versions.
Uploading NBcomp.zip…
Expected behavior Loads normally as in the editor or windows version.
Screenshots
Desktop
- glTFast version: 5.0.0
- Unity Editor version [2022.3.16f1]
- Render Pipeline and version: Default pipeline
- Platform: Android
- Device: Meta Quest 2
Oculus Log 14:45:42.074 Resources Preloaded drawable resource #0x1080288 (android:drawable/dialog_background_material) that varies with configuration!! 14:46:47.699 Unity at GLTFast.GltfImport..ctor (GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:47.699 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:48.004 Unity at GLTFast.GltfImport..ctor (GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:48.004 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:47.699 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:47.699 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvi 14:46:48.004 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvider, GLTFast.IDeferAgent deferAgent, GLTFast.Materials.IMaterialGenerator materialGenerator, GLTFast.Logging.ICodeLogger logger) [0x00000] in <00000000000000000000000000000000>:0 14:46:48.004 Unity at GLTFast.GltfAssetBase.Load (System.String gltfUrl, GLTFast.Loading.IDownloadProvider downloadProvi 14:48:05.544 [SEO] ModelDef Destroying ModelFileModel guardianLaserBeam.gltf.ovrscene 14:48:05.545 [SEO] ModelDef Destroying ModelFileModel pinchArrowBlend.gltf.ovrscene 14:48:05.546 [SEO] ModelDef Destroying ModelFileModel guardianLaserBeam.gltf.ovrscene 14:48:05.547 [SEO] ModelDef Destroying ModelFileModel pinchArrowBlend.gltf.ovrscene
Hi,
hard to tell. I wasn't able to download your glb file. Could you try to upload it again?
It might just be that the file is gigantic and too much to handle for the device?
Let's see.
Closing due to lack of information on how to reproduce.