glTFast
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Emission doesn't seem to work in URP with glTF-PBR shaders
Emission doesn't seem to work in URP with glTF-PBR shaders. I want to describe how emission doesn't seem to function correctly in URP Unity:
Download Unity 2022. Download glTFast. Create a cube or any primitive shape in the scene. Create a material and select the Shader (Shader Graphs/glTF-PBRMetallicRoughness). Assign the material to the cube and change the Emissive color. You will see no change in the cube.