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Resample and optimize imported animation curves (similar to Unity's built-in FBX importer)

Open kodra-dev opened this issue 1 year ago • 1 comments

Is your feature request related to a problem? Please describe. Unity's built-in FBX has options to resample imported animation curves, which reduces the amount of keyframes by a lot.

The sample animation as .fbx: Screenshot 2023-12-20 180554

And as .glb: Screenshot 2023-12-20 180545

See the huge difference in the number of keyframes.

Describe the solution you'd like Something similar to Unity's FBX importer settings: Screenshot 2023-12-20 180648

Describe alternatives you've considered Uh... using FBX instead...?

kodra-dev avatar Dec 20 '23 10:12 kodra-dev