glTFast
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Meta Quest Browser Failed to import runtime GLBs
Describe the bug A clear and concise description of what the bug is. Webgl export on PC works as expected. GLTFast.GltfImport Load function always returns false in meta quest browser and cannot load the file
To Reproduce Steps to reproduce the behavior: var gltfMeshes = new GLTFast.GltfImport(); var successMeshes = await gltfMeshes.Load(url);
And successMeshes is always false
Expected behavior To return true and load the file in meta quest browser
Desktop (please complete the following information):
- glTFast version: 6.0.1
- Unity Editor version: 2022.3.8f1
- Render Pipeline and version: Built In
- Platform: WebGL
additionally (if significant for the bug):
- Device: Meta Quest 2
- For WebGL: Meta Quest Browser
Thanks for reporting.
Unfortunately I don't have that device at hands.
- Please use a custom logger (e.g. the ConsoleLogger), pass it into the constructor of
GltfImportand analyze its messages. - Please test your project in another browser and let me know if it's reproducible there (including steps)
- Can you provide a sample glTF file that triggers said error?
Thanks