glTFast icon indicating copy to clipboard operation
glTFast copied to clipboard

Meta Quest Browser Failed to import runtime GLBs

Open SantinoCasolati-Legend opened this issue 2 years ago • 1 comments

Describe the bug A clear and concise description of what the bug is. Webgl export on PC works as expected. GLTFast.GltfImport Load function always returns false in meta quest browser and cannot load the file

To Reproduce Steps to reproduce the behavior: var gltfMeshes = new GLTFast.GltfImport(); var successMeshes = await gltfMeshes.Load(url);

And successMeshes is always false

Expected behavior To return true and load the file in meta quest browser

Desktop (please complete the following information):

  • glTFast version: 6.0.1
  • Unity Editor version: 2022.3.8f1
  • Render Pipeline and version: Built In
  • Platform: WebGL

additionally (if significant for the bug):

  • Device: Meta Quest 2
  • For WebGL: Meta Quest Browser

SantinoCasolati-Legend avatar Nov 01 '23 19:11 SantinoCasolati-Legend

Thanks for reporting.

Unfortunately I don't have that device at hands.

  1. Please use a custom logger (e.g. the ConsoleLogger), pass it into the constructor of GltfImport and analyze its messages.
  2. Please test your project in another browser and let me know if it's reproducible there (including steps)
  3. Can you provide a sample glTF file that triggers said error?

Thanks

atteneder avatar Jun 15 '24 13:06 atteneder