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KTX spoil mesh texture in Unity build with URP but it works in the editor

Open Ashot1705 opened this issue 1 year ago • 2 comments

I work on Unity 2022.3.9f , I use gltfast with ktx and draco, but model mesh texture spoils in unity builds(webgl,android apk) , but it's ok in the editor, I load glt model from

in Editor:

image

in Builds(WebGL,Android):

image

Ashot1705 avatar Oct 23 '23 07:10 Ashot1705

@Ashot1705 Thanks for reporting!

Could you please provide this model (or another one) that lets me reproduce the issue?

atteneder avatar Oct 28 '23 21:10 atteneder

@Ashot1705 Thanks for reporting!

Could you please provide this model (or another one) that lets me reproduce the issue?

I solved the problem,problem was about shaders when I built,the shaders weren't included in build,I solved it with adding shader variants in graphics settings,but it didn't work in unity 2022.3.9f but it worked in unity 2022.3.11f

Ashot1705 avatar Oct 30 '23 07:10 Ashot1705