glTFast
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KTX spoil mesh texture in Unity build with URP but it works in the editor
I work on Unity 2022.3.9f , I use gltfast with ktx and draco, but model mesh texture spoils in unity builds(webgl,android apk) , but it's ok in the editor, I load glt model from
in Editor:
in Builds(WebGL,Android):
@Ashot1705 Thanks for reporting!
Could you please provide this model (or another one) that lets me reproduce the issue?
@Ashot1705 Thanks for reporting!
Could you please provide this model (or another one) that lets me reproduce the issue?
I solved the problem,problem was about shaders when I built,the shaders weren't included in build,I solved it with adding shader variants in graphics settings,but it didn't work in unity 2022.3.9f but it worked in unity 2022.3.11f