glTFast
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Allow read/write enabled on runtime imported textures
Is your feature request related to a problem? Please describe. I need to read and be able to adjust textures after a runtime import.
Describe the solution you'd like Add an option in the ImportSettings
Describe alternatives you've considered
Additional context I use gltf files as a basis for my project internal materials and textures. These need to be loaded in runtime and could grow over time while the user adds more materials/textures