glTFast icon indicating copy to clipboard operation
glTFast copied to clipboard

Export/Import at runtime without texture

Open ButtShogun opened this issue 2 years ago • 1 comments

Hello, is there a way to export the mesh alone at runtime, without texture / material, to get less calculation ?

And how to avoid reconstruct a new material for the imported glb ?

In my case i don't need to import/export the material, because there is no change at runtime. And i try to find an efficient way to import / export skinned mesh with bones.

ButtShogun avatar Apr 09 '23 21:04 ButtShogun

Thanks for bringing up this suggestion!

As a workaround I suggest to temporarily set the renderers' material to null before exporting.

fyi: Skinned mesh support was added in 6.8.0.

atteneder avatar Dec 12 '24 21:12 atteneder