glTFast
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Export/Import at runtime without texture
Hello, is there a way to export the mesh alone at runtime, without texture / material, to get less calculation ?
And how to avoid reconstruct a new material for the imported glb ?
In my case i don't need to import/export the material, because there is no change at runtime. And i try to find an efficient way to import / export skinned mesh with bones.
Thanks for bringing up this suggestion!
As a workaround I suggest to temporarily set the renderers' material to null before exporting.
fyi: Skinned mesh support was added in 6.8.0.