glTFast
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jsonParse error with some rigged models
Describe the bug
jsonParse error on certain models with skinned meshes
Files Attach or link to .gltf/.glb files that trigger the bug. https://ztash.s3.amazonaws.com/xbot1c.glb example of file that fails to parse, but passes validation
To Reproduce https://realitymangler.com/uxr/main/index.html?scene=AWHQ_2023_error see console
Expected behavior https://servicemedia.net/webxr/ObzaRcDuB aframe version of the same scene, rigged model works fine https://realitymangler.com/uxr/main/index.html unity webgl version with different model, no error
Desktop (please complete the following information):
- glTFast version 5.0
- Unity Editor version: 2021.3.18]
- Render Pipeline and version: builtin
- Platform: WebGL
additionally (if significant for the bug):
happens in both editor and build.
Additional context
I think all the models that trigger this error have Mixamo-generated rigs...