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Transparent object behind another trasparent refractive object (Transparency Input Thin)
When i load a model with some transparency, if it's poitioned behind another object woth a transparent material with Transparency Input active (Thin) it will not render properly. I'm Using HDRP with Unity 2021.3.11f1 on Win DX12

Any advice appreciated Thnx Ivan
Hi,
Thanks for reporting.
Can you specify what it would look like if it rendered properly? I don't comprehend from that one image. Maybe make an A/B comparison where you replace the glass of those goggles with a material that works correctly.
Thanks