glTFast icon indicating copy to clipboard operation
glTFast copied to clipboard

Transparent object behind another trasparent refractive object (Transparency Input Thin)

Open marsspider opened this issue 2 years ago • 1 comments

When i load a model with some transparency, if it's poitioned behind another object woth a transparent material with Transparency Input active (Thin) it will not render properly. I'm Using HDRP with Unity 2021.3.11f1 on Win DX12

Screenshot 2023-02-10 163527

Any advice appreciated Thnx Ivan

marsspider avatar Feb 10 '23 15:02 marsspider

Hi,

Thanks for reporting.

Can you specify what it would look like if it rendered properly? I don't comprehend from that one image. Maybe make an A/B comparison where you replace the glass of those goggles with a material that works correctly.

Thanks

atteneder avatar Dec 12 '24 20:12 atteneder