glTFast
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UV wrong
@atteneder Hello,I found another bug😂. When I manually import a GLB file whose UVs are quantized to Short format, its textures are displayed wrong.
This is wrong file's screenshot:
And this is right file's screenshot:
So I found ConvertUVsInt16ToFloatInterleavedNormalizedJob code has wrong in line 740:
Finally, it was working right after I fixed it like this:
So I think I need to remind you 😜