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UV wrong

Open triansion opened this issue 1 year ago • 0 comments

@atteneder Hello,I found another bug😂. When I manually import a GLB file whose UVs are quantized to Short format, its textures are displayed wrong.

This is wrong file's screenshot: image

And this is right file's screenshot: image

So I found ConvertUVsInt16ToFloatInterleavedNormalizedJob code has wrong in line 740: image

Finally, it was working right after I fixed it like this: image

So I think I need to remind you 😜

triansion avatar Jul 22 '22 06:07 triansion