KtxUnity
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visionOS support
Hello, Thanks for your great library. How can I do if I want to use support visionOS? Thanks by advance for help.
Hi @CodeNewWorlds ,
the good news is, I've got a working PoC for visionOS. Here's what's required for a release:
- [ ] Add visionOS binaries (device and simulator SDKs)
- [ ] Add API that makes resulting textures CPU readable (as that's required for Polyspatial visionOS to be able to convert textures).
With that it's possible to transcode to an uncompressed bitmap (RGBA) and use it on a Material.
I cannot give a guaranteed delivery date, but I'm optimistic it won't take months.
If you stumbled into this GH issue, leave a comment or reaction (and subscribe) if you require this feature as well.
VisionOS support was added in KTX for Unity 3.4.0