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Draco decode fails with `EntryPointNotFoundException: DecodeDracoMeshStep1`

Open hybridherbst opened this issue 3 years ago • 6 comments

Seems when trying to import a file that uses Draco mesh compression in 2020.3.25f1, the import fails with an error message regarding the entry point not being found: image

Versions

  • Unity 2020.3.25f1
  • glTFast 4.5.0 (OpenUPM)
  • Draco 3D Data Compression 3.3.2 (OpenUPM)
  • Windows 11, also reprodues on Windows 10

File 25023528_Servogetriebemotor_0_52kW_jt.zip

hybridherbst avatar Feb 21 '22 23:02 hybridherbst

Hi @hybridherbst ,

are you on Windows?

atteneder avatar Feb 22 '22 08:02 atteneder

Hi, yep, tested on both Windows 10 and Windows 11.

Windows 10 for some reason has a better error message: image

EDIT: the extended error message seems to only happen on the first attempt (likely because Burst is compiling then and logs additional stuff)

hybridherbst avatar Feb 22 '22 08:02 hybridherbst

@atteneder did you ever figure out why this might happen? Would love to be able to import Draco meshes at edit time again :)

hybridherbst avatar May 09 '22 13:05 hybridherbst

@hybridherbst sorry, briefly forgot about it.

I cannot reproduce. Which Burst version are you running? There's been known issues about native functions with some 1.4 versions.

atteneder avatar May 09 '22 14:05 atteneder

No problem, just ran into it again so thought I'd ask again.

  • Unity 2020.3.33f1
  • Draco 3.3.2
  • glTFast 4.7.0
  • Burst 1.6.5 (as pulled in by glTFast)

hybridherbst avatar May 09 '22 14:05 hybridherbst

What I tried:

  • Copied the 2CylinderEngine Draco variant into Assets (which worked)
  • Closed Unity
  • Wiped Library folder
  • Opened project again, resulting in successful re-import

Can you reproduce it reliably in some way?

atteneder avatar May 09 '22 14:05 atteneder