Draco decode fails with `EntryPointNotFoundException: DecodeDracoMeshStep1`
Seems when trying to import a file that uses Draco mesh compression in 2020.3.25f1, the import fails with an error message regarding the entry point not being found:

Versions
- Unity 2020.3.25f1
- glTFast 4.5.0 (OpenUPM)
- Draco 3D Data Compression 3.3.2 (OpenUPM)
- Windows 11, also reprodues on Windows 10
Hi @hybridherbst ,
are you on Windows?
Hi, yep, tested on both Windows 10 and Windows 11.
Windows 10 for some reason has a better error message:

EDIT: the extended error message seems to only happen on the first attempt (likely because Burst is compiling then and logs additional stuff)
@atteneder did you ever figure out why this might happen? Would love to be able to import Draco meshes at edit time again :)
@hybridherbst sorry, briefly forgot about it.
I cannot reproduce. Which Burst version are you running? There's been known issues about native functions with some 1.4 versions.
No problem, just ran into it again so thought I'd ask again.
- Unity 2020.3.33f1
- Draco 3.3.2
- glTFast 4.7.0
- Burst 1.6.5 (as pulled in by glTFast)
What I tried:
- Copied the 2CylinderEngine Draco variant into
Assets(which worked) - Closed Unity
- Wiped
Libraryfolder - Opened project again, resulting in successful re-import
Can you reproduce it reliably in some way?