Doom64EX-Plus
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Bug in starting room of MAP08 Final Outpost
Not sure if an intended behavior... After killing the initial enemies one needs to step into the only light in the floor being off to activate the lift out, but this lift activates only once; if failing to ride it it never gets activated again despite stepping on the same light off.
Intended, or bug?
I don't quite remember if this is vanilla behaviour or not, I will check the remaster and see if its the same
Would it be possible to also check original Doom 64 on N64?
I could use an emulator and a password for the level I guess, but remaster is easier and is confirmed as vanilla compatible.
Unfortunately, this is still an issue with the version 4.0.0.0 release.
Yeah it is, I'll probably take a look at it soon. It is likely a bug in the line crossing for this type of linedef action
I've confirmed it is a bug in EX+ but I'm not sure exactly where. I'll have to dig into this.
Does this mean this issue certainly does not happen in Remaster or original N64?
Does this mean this issue certainly does not happen in Remaster or original N64?
I tested Remaster and N64 versions as well, and it does not happen in either of those.
Does this mean this issue certainly does not happen in Remaster or original N64?
Correct
I'll look at this today
So it seems somewhere, I'm now allowing these 'fake items' to be picked up, which means it only gets triggered once because the second time, there is no fake item to run over. I'll have to check a few areas and see where I messed up.
Fixed