Doom64EX-Plus
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N64 filter
I've always planned to get a 3-point filter working with shaders. I haven't gotten around to it yet, but I am open to either internal or external shader support for this. A lot of architecting needs to happen to properly support GLSL vertex shaders.
SDL2 Could handle with filters however sounds like it's limited.
It is extremely limited, in this case, for the OpenGL context to render it, it would need to be a GLSL shader loaded via OpenGL. I did attempt one a few weeks ago but it just crashed, this is probably going to be a long-term thing.
The renderer itself also needs a whole bunch of fixing, perhaps even bumping it up to a GLES renderer would be better. Most of it is handled by SDL_opengl so it shouldn't be too much of a hassle
Not going to happen anytime soon.