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N64 filter

Open atsb opened this issue 2 years ago • 2 comments

I've always planned to get a 3-point filter working with shaders. I haven't gotten around to it yet, but I am open to either internal or external shader support for this. A lot of architecting needs to happen to properly support GLSL vertex shaders.

atsb avatar Oct 31 '22 08:10 atsb

SDL2 Could handle with filters however sounds like it's limited.

Wolf3s avatar Nov 05 '22 19:11 Wolf3s

It is extremely limited, in this case, for the OpenGL context to render it, it would need to be a GLSL shader loaded via OpenGL. I did attempt one a few weeks ago but it just crashed, this is probably going to be a long-term thing.

The renderer itself also needs a whole bunch of fixing, perhaps even bumping it up to a GLES renderer would be better. Most of it is handled by SDL_opengl so it shouldn't be too much of a hassle

atsb avatar Nov 05 '22 21:11 atsb

Not going to happen anytime soon.

atsb avatar Jul 25 '24 06:07 atsb