atlv

Results 16 issues of atlv

Bevy (poorly) maintains a very incomplete way to automatically map wgpu features to naga capabilities. There's already a mapping implemented internally, expose it: https://github.com/gfx-rs/wgpu/blob/trunk/wgpu-core/src/device/resource.rs#L1450 Originally suggested by @JMS55

`countLeadingZeros`, `countOneBits`, `reverseBits`, `firstLeadingBit` (FindUMsb/FindSMsb), `firstTrailingBit` (FindILsb), `insertBits`, and `extractBits` are all only supported for 32-bit integers in Vulkan. This arose when implementing 64 bit integers in #5154. They can...

**Connections** Part of an incoming series of PRs needed by #5123 Others in this series: #5155 #5154 Addresses #4424 Depends on #5498 and #5497 Ultimately for bevy meshlets pipeline https://github.com/bevyengine/bevy/pull/10164...

**Connections** Part of an incoming series of PRs needed by #5123 Others in this series: #5155 #5154 #5383 Addresses #4424 Depends on #5383 Ultimately for bevy meshlets pipeline https://github.com/bevyengine/bevy/pull/10164 **Description**...

## Bevy version anytime after required components got merged, 0.15. ## What you did Added a OrthographicProjection component and a Camera3d bundle to an entity ## What went wrong It...

C-Bug
A-Rendering
A-ECS
P-Regression
S-Needs-Design

# Objective - bump versions to 0.16.0-dev