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A Q3-like first person controller for Unity

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Checking currentMoveSpeed does work but not for everything. It does not help detecting when moving backwards. Or moving sideways.

More helpul instructions would be perfect, im new to unity and i just wanted to test importing this but i dont know what to do wih so many scripts

If enabled fukntsiya that changes where the character looks vertically, then there is some problem in the movement. If you start to look above the horizon, the motion vector inverts...