atian-cod-tools
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My set of tools
Atian Tools
My set of tools. The code is more important than the features, so feel free to reuse it. 🙂
Supported games
Name | Revision | Decompiler | Compiler | PS4 support |
---|---|---|---|---|
Black Ops 3 (T7) | 1B | Partial | ❌ | ❌ |
Black Ops 3 (T7) | 1C | ✅ | ❌ | ❌ |
Black Ops 4 (T8) | 36 | ✅ | ✅ | EXT |
Black Ops Cold War (T9) | 37 | DEC | ✅ | EXT |
Black Ops Cold War (T9) | 38 | DEC | ✅ | EXT |
Modern Warfare III (JUP) | 8A | EXT | EXT | ❌ |
Modern Warfare III (JUP) | 8B | DEC & EXT | EXT | ❌ |
- DEC: with pre-decode
- EXT: With extensions, The extensions aren't provided publicly, at least not by me.
ACTS Lib
Prototype libary for random stuff, probably not linked to Call of Duty.
Dependencies
This tool is using and providing
- ANTLR-4 - BSD-3-Clause license.
- Detours - MIT license.
- Madler/zlib - Custom license.
- asmjit - ZLib license.
- ladislav-zezula/CascLib - MIT license.
- lz4/lz4 - Custom license.
- vimpunk/mio - MIT license.
- JustasMasiulis/xorstr - Apache License 2.0
- ocornut/imgui - MIT license
- biocomp/hw_break - MIT license
- Tencent/rapidjson - MIT and JSON license
Downloads
You can download the latest release here:
- Latest Release
- Latest Dev Build (Might be unstable)
Related repositories
- ate47/t8-atian-menu : All the notes and dump generated by this tool. (All games)
- ate47/bo3-source : Black Ops 3 Dump
- ate47/bo4-source : Black Ops 4 Dump
- ate47/bocw-source : Black Ops Cold War Dump
- ate47/BOHashTool : Tool to test hashes with error (en/de)coder for Black Ops games
Tools
Mods
Mods implemented in my tool, run acts mod
for the list.
-
acts mod t8cee
- enable EEs in Custom mutations, offline or casual (Black Ops 4). -
acts mod t9cee
- enable EEs in offline (Black Ops Cold War).
Decompiler/Disassembler
Tools to decompile or disassemble the GSC scripts, a bo4 script decompilation is available in the bo4-source and bocw-source repositories.
- gsc disassembler, made in 3 days with a lot of alcohol so don't use it.
acts gscinfo -a -o "output" [input=scriptparsetree]
- gsc decompiler, same as the disassembler, but 10 days after, not any better.
acts gscinfo -g -o "output" [input=scriptparsetree]
Compiler
GSC compiler, not for all the games, the scripts can be compiled using the command acts gscc -g [game] [directory]
.
GSC Development (Black Ops 4)
Tools to help with the GSC development.
- gsc vm debugger, dump the function stack when the vm has a crash,
acts dbg
- can dump the var stack
-s
local var-v
- can look inside structures with the depth for array
-A [depth]
and structs-S [depth]
(need the game started)
- can dump the var stack
Lookup
To have a lookup over the extracted hashes, you can use a file named strings.txt
when using the process, it will be loaded automatically, one string per line.
You can also use .wni compiled files, create a directory with the name package_index
and put the .wni files in it.
Credits
- Serious's t8-compiler for some opcodes for Black Ops 4, it fasted up the process of understanding the internal game functions. Also for the childthread operator syntax.