zRes command line parameter broken
Crashes even when setting the resolution the game would have used anyway like ths: -zRes:1920,1080 and even when outcommenting all reading/processing of this parameter in GD3D11 code (GothicAPI::OnGameStart()).
Problem is probably on Gothics end somewhere.
Not Renderer related: This happens even when the renderer is completely disabled. Even with a freshly installed game.
Ok, i was dumb, the parameter needs color depth like -zRes:1920,1080,32 to work.
Even though that doesn't crash, for lower resolutions it does not change window size and does not scale window content but shows everything as black that is not in the given resolution area, so the result is that you can only see a part at the upper left area of the screen.