Frame Pacing issues
i5 4690k GTX 970 Triple Monitor /w nVidia Surround @ 5860x1080(BC)
I admit that I have not tested any other mods, or even "vanilla" OpenGlide yet.
I'm experiencing some really weird frame-rate issues. Game is fine for awhile, then it starts hitching. Seems like maybe it's related to large areas, or may something to do with how much of the game gets loaded in as I'm playing. Like, maybe it's a bug from being an older game. I know it's capped at 30 FPS. That would be fine if it would deliver even frame-pacing. The weird part is how I'll run past part of a level the first time, and it's fine, but when I come back and face a certain direction, it stutters! Next time I test it, it'll do it in a different spot! Sometimes I can kind of 'kick' the game by enabling/disabling a frame-rate limiter, or swapping between window/fullscreen, but the hitching ALWAYS returns. It's so weird?? I've theorized that maybe parts of the level get...corrupted upon being loaded? Like, it's unoptimized (the game, not your mod)? Then if that part of the level gets cleared and reloaded, then problem comes back in a different spot? I'm just making stuff up by this point to try and understand the intermittent nature of these symptoms. I love this game, and I love these mods, but if I can't get even frame-pacing with 30 FPS on my 60 Hz monitors, then I give up.
I've tried using every single combination of the following, sometimes simultaneously: RTSS NVCP SpecialK RivaTuner (Above utilities used to either limit framerates or force VSync or 1/2VSync On/Off) In-Game VSync on/off
Another suspicion I have is that the application window that it runs in is somehow being isolated off in its own little world away from WDM, or however this stupid composite desktop is being rendered in newer versions of Windows. I've tried with/without 'Full Screen Enhancements' but it had no effect on performance.