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issue with dragon mounts

Open johnfg2610 opened this issue 9 years ago • 17 comments

"DragonMounts mod is throwing exceptions to a standard Minecraft function call" http://pastebin.com/3Q2svfjF

johnfg2610 avatar Mar 03 '16 00:03 johnfg2610

What is journeymap?

Spartan322 avatar Mar 03 '16 00:03 Spartan322

its a map mod

johnfg2610 avatar Mar 03 '16 00:03 johnfg2610

~~None of these exceptions are being thrown by the dragon mounts as far as I can see.~~

Spartan322 avatar Mar 03 '16 00:03 Spartan322

well ive just spoke to journeymapes dev team they said what i quoted

johnfg2610 avatar Mar 03 '16 00:03 johnfg2610

Hold on, it seems to be some type of strange render issue, I'm confused why journeymap would fail at getting a renderer

Spartan322 avatar Mar 03 '16 00:03 Spartan322

idk i just know they blamed you lol

johnfg2610 avatar Mar 03 '16 00:03 johnfg2610

~~Seems like an old version. I can't find the lines according to the log~~

Spartan322 avatar Mar 03 '16 00:03 Spartan322

1.7.10

johnfg2610 avatar Mar 03 '16 00:03 johnfg2610

This is not a full log, how can I know that?

Spartan322 avatar Mar 03 '16 00:03 Spartan322

i can get you the full log sry

johnfg2610 avatar Mar 03 '16 00:03 johnfg2610

and dragon mounts R41

johnfg2610 avatar Mar 03 '16 01:03 johnfg2610

First, pastebin/gist should be able to handle the whole file, so it be best if you pasted the whole log into a pastebin.

Also, that's odd, unless the dragon's model is null and yet the dragon isn't during rendering, that shouldn't happen, that is so strange

Spartan322 avatar Mar 03 '16 01:03 Spartan322

yep now im stuck and seem to be crashing the sever :(

johnfg2610 avatar Mar 03 '16 01:03 johnfg2610

Unless journeymap is accessing the texture on the server? At this point, only ata4 will probably know

Spartan322 avatar Mar 03 '16 01:03 Spartan322

no idea :(

johnfg2610 avatar Mar 03 '16 01:03 johnfg2610

I guess that journeymap is calling getEntityTexture() before DragonRenderer has rendered anything, because the current dragon model is still undefined at that point. I can fix it by setting the model immediately in the constructor, but the fix will be for the upcoming 1.8.9 port only for now.

ata4 avatar Mar 03 '16 15:03 ata4