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Implemented simplest v6 unpacking.

Open GreenWizard2015 opened this issue 8 years ago • 1 comments

You might be interested in viewing https://github.com/GreenWizard2015/disunity/commit/c5cae22f1a5343cf820542c5ede1a34c9bd6baae I made many little changes, so I wont risk do pull request, but you can copy main code (in BundleReader mostly) of working with v6 bundles. Unfortunately, it's required xz lib now, because it support lzma streams without header (in v6 there is slightly different header, without uncompressedSize field). I hope my code will help you. Best regards, GW.

P. s. tested only on one unity3d file with next properties: "compressed": true, "streamVersion": 6, "unityVersion": "5.x.x", "unityRevision": "5.3.6f1",

GreenWizard2015 avatar Dec 25 '16 18:12 GreenWizard2015

Was this already committed? If so, please close.

Mactastic1-5 avatar Mar 12 '17 02:03 Mactastic1-5