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unknown asset format 15

Open anaz97 opened this issue 9 years ago • 5 comments

hi, i'm having a problem extracting files from a .unity3d file

i'm getting this problem and i know it can be related tothe version 0.3 that doesn't support unity5

but can you share the 0.4 build (or one that supports unity 5) even if it isn't finished ?? please it will be helpful

anaz97 avatar Jun 09 '15 13:06 anaz97

In the current state of 0.4, you can only extract very basic files, such as text files, shaders, fonts and movie textures. Mesh extraction becomes more complicated with each major Unity version and texture extraction requires complicated conversion from raw data to a container format.

Personally, I would prefer that DisUnity is used as a pure assembler/disassembler for serialized Unity files only and leave the extraction process to other tools or Unity editor scripts.

ata4 avatar Jun 10 '15 14:06 ata4

Now that you mentioned textures, I'm curious if it's possible to use those "raw data" directly and without conversion? Since different tools converts textures to different formats and that can be inconvenient.

jack980517 avatar Jun 21 '15 16:06 jack980517

In theory, you could. But you'll also need the texture attributes, such as width, height or the texture compression method and also a program that can read raw texture files.

ata4 avatar Jun 22 '15 19:06 ata4

can you please release the "broken" version of 0.4 in its current state? all i need is to extract shaders :(

saggycondom avatar Jun 22 '15 20:06 saggycondom

@ata4 I just want Unity4.6 extracted text file, hoping to get the new version :)

dsjzazs avatar Sep 14 '15 07:09 dsjzazs