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Disabling Areaports doesn't work properly

Open BenCat07 opened this issue 7 years ago • 6 comments

So, while messing with this decompiler, i firstly found out the areaportals are really broken due to bspsrc not properly loading them, so i tried to disable decompiling them.... i decompile my map, open it in hammer, and voila, area portals still are there. Could you maybe fix this? Thanks.

~BenCat07

BenCat07 avatar Apr 11 '17 18:04 BenCat07

I know, it's a bit misleading. but disabling that option currently doesn't disable areaportals entirely, it just stops the automatic conversion of areaportal brushes to entities. The process could probably be reversed to actually delete detected areaportal brushes, but it would be quite erroneous.

ata4 avatar May 31 '18 14:05 ata4

Well then, could you maybe fix the area portals all being ONE pixel off?

BenCat07 avatar May 31 '18 18:05 BenCat07

Are they? Hm, let me check...

ata4 avatar Jun 01 '18 18:06 ata4

yep, it is a known issue, but you weren't here for quite a while, see https://github.com/ata4/bspsrc/issues/40 as reference

BenCat07 avatar Jun 01 '18 18:06 BenCat07

I know, I'm not an active mapper anymore, so I rarely get in touch with maps. But I'll create a new release soon, maybe I can fix that portal issue somehow...

ata4 avatar Jun 01 '18 19:06 ata4

Thank you very much. I don't know if you knew but this tool is what everyone uses to reverse the bsp file format, thanks for coming back to it

BenCat07 avatar Jun 01 '18 19:06 BenCat07

The issue with areaportal reallocation has since been fixed. I also agree that the gui option of "disabling" areaportals can be a bit misleading. I plan to do some changes to the ui someday when I have the time and I plan on improving that.

rihi avatar Feb 05 '23 02:02 rihi

I never commented on this again for some reason, but thank you for the fixes! :)

BenCat07 avatar Apr 11 '23 21:04 BenCat07