bspsrc
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Disabling Areaports doesn't work properly
So, while messing with this decompiler, i firstly found out the areaportals are really broken due to bspsrc not properly loading them, so i tried to disable decompiling them.... i decompile my map, open it in hammer, and voila, area portals still are there. Could you maybe fix this? Thanks.
~BenCat07
I know, it's a bit misleading. but disabling that option currently doesn't disable areaportals entirely, it just stops the automatic conversion of areaportal brushes to entities. The process could probably be reversed to actually delete detected areaportal brushes, but it would be quite erroneous.
Well then, could you maybe fix the area portals all being ONE pixel off?
Are they? Hm, let me check...
yep, it is a known issue, but you weren't here for quite a while, see https://github.com/ata4/bspsrc/issues/40 as reference
I know, I'm not an active mapper anymore, so I rarely get in touch with maps. But I'll create a new release soon, maybe I can fix that portal issue somehow...
Thank you very much. I don't know if you knew but this tool is what everyone uses to reverse the bsp file format, thanks for coming back to it
The issue with areaportal reallocation has since been fixed. I also agree that the gui option of "disabling" areaportals can be a bit misleading. I plan to do some changes to the ui someday when I have the time and I plan on improving that.
I never commented on this again for some reason, but thank you for the fixes! :)