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Add ability to spawn mines without them being visible on the map

Open astruyk opened this issue 9 years ago • 3 comments

Requested multiple times on the forums. It'd be nice to be able to do.

astruyk avatar Mar 12 '15 00:03 astruyk

This almost works - except the mine isn't added to the curator for some reason.

if (isClass (configFile >> "CfgPatches" >> "Ares")) then
{
    [
        "Spawn",
        "APERS Mine",
        {
            _bomb = "ATMine_Range_Mag" createVehicle (_this select 0);
            [[_bomb]] call Ares_fnc_AddUnitsToCurator;
        }
    ] call Ares_fnc_RegisterCustomModule;
};

Unfortunately until I find a way to make the curator-adding work this is blocked.

Current workaround - Have Zeus be on the 'Civilian' side so that mines that are created don't show up for players (presuming they're on Bufor or Opfor).

astruyk avatar Mar 12 '15 00:03 astruyk

ACE3 can add minefields in zeus without them showing up for the players. Maybe you can get some code from there.

https://github.com/acemod/ACE3/blob/master/addons/zeus/functions/fnc_bi_moduleMine.sqf

Olympic1 avatar May 04 '16 10:05 Olympic1

ACE3 simply modifies the BI Zeus module.

jonpas avatar May 04 '16 10:05 jonpas