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Sound Wave width resets when rendering video
In editor before:
Video settings:
Rendering panel (note that the sound wave shows at the correct width for a short while first):
In editor after (note that the width value didn't change):
In editor after changing and re-entering value:
Console log and finished video, just in case: -1650485390082.log https://upload.disroot.org/r/DXQWUJve#5tn2z4z4KYXUaJmgEXquve0lRYu5LDqN8tunYXQwBDw=
Can you send me the project file so I can take a look?
Can you send me the project file so I can take a look?
Hi, sorry for the late reply. Here you go: Orinoco flow.zip
The issue seems to have been resolved in the newest release:
https://user-images.githubusercontent.com/66269443/172943918-a438c95c-f2bd-4fbd-9571-dc11380d607f.mp4
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I am also seeing this behavior in v1.4.0. The wave is fine in the preview, attempting to render causes strange/different behavior, and it "sticks" in the preview until the width is manually reset (even if to the same value.) Let me know how I can help debug.
Before rendering:
After a render attempt, same section of music:
Twiddle with width, all good again for the preview.
https://www.instagram.com/p/Cf0tspcFKio/ here i have the same problem with version 1.4.0
Also experiencing this. When I load into a project with a complex sound wave, the width resets upon trying to restore the smoothness of the soundwave (as that isn't saved properly in the preview)
Easy fix: forgo editing the soundwave at all and it should render fine.
Can confirm this bug on Astrofox 1.4.0 Mac build.
Perhaps this line isn't behaving as expected?
https://github.com/astrofox-io/astrofox/blob/7fb14ef8e8ee698b5011a24771e8e955dce62203/src/canvas/CanvasWave.js#L19
That would make sense -- maybe default properties aren't being saved correctly? I'll take a look and see what I can find.