MoreLenses
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More Lenses - Mod for Civilization VI
``` Runtime Error: C:\Steam ²\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: attempt to index a nil value stack traceback: C:\Steam ²\steamapps\workshop\content\289070\871712879\Lenses\Scout\ModLens_Scout.lua:68: in function 'OnUnitSelectionChanged' [C]: in function 'func' [C]: in function '(anonymous)' ```
Hello, It would be great to have a lens to know which hexes aren't fully pillaged and color them based on their yield types. For example, pillaged improvements and fully...
I mentioned in #45 - I had enough requests and personal interest in this kind of thing with CQUI that I wanted to give it a shot. And because it...
Hey @astog - I have been doing a good chunk of the work in the past year or so on CQUI (https://github.com/civfanatics/CQUI_Community-Edition) and I wanted to run a few things...
Check CQUI for updated German translations
Would it be possible to have a lens that depending on the selected RockBand, it color codes available hexes based on its promotions or the percentage of likelihood of retiring...
I'm not sure it would be doable, but a lens showing friend/foe territory would help a lot: when waging war, it's not easy for me to remember if that city-state...
I've just Create a new game and there's no label for LOC_HUD_CULTURAL_IDENTITY_LENS - Vanilla game from Epic Store 
If a city grows much more rapidly than an adjacent one, it may take tile more than 3 hexes away from city center that are within the 3 hex radius...
I added README-KR.md File for Korean users using your mod.