Antonin Stefanutti
Antonin Stefanutti
@Cobertos thanks a lot for the feedback! You're right about issue with the examples. I've added a warning about the minimal OpenGL ES version required in 2c6fadf1483169b9f3ac262b2d44a77d4c196152. I've also removed...
@k10z thanks a lot for the positive feedback! User input / interactivity is the next major area I'd like to focus on. I've started thinking about it, and have few...
I've finally been able to iterate on this, and developed a Python wrapper around the native library in #21. I've updated the README, and you'll be able to find some...
> Hey, apologies if I'm jumping the gun here, but I'm currently trying to get v1 RayJobs to work with Kueue - I pulled down your PR changes, and installed...
> Ok, I built & installed from source and confirmed I'm now getting the v1 RayJob mutating & admission webhooks. `kubectl -f apply`'d a RayJob, and the RayJob gets created,...
@mbzomowski I've been able to reproduce. That issue is actually unrelated to that PR and should be fixed with #1844.
@mbzomowski great, thanks for the feedback, and the thorough testing!
@alculquicondor @tenzen-y @andrewsykim @kevin85421 Do we want to get this in the next Kueue minor release, now that KubeRay v1.1.0 has been released?
PR rebased, and release notes updated. PTAL, thanks.
/retest