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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
**Describe the bug** Just check https://github.com/kimkulling/openddl-parser/issues/88
Now that experimental support for USD models has been added via external `tinyusdz` project, keeping track of models that have known artifacts (it is likely the problems are due to...
Hi, I tried loading a fbx animation into my custom engine. But the data in aiNodeAnim->mChannel like the position keys all that seems not loaded correctly. It states that "unable...
**Is your feature request related to a problem? Please describe.** A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] Assimp in double precision...
> Assimp::Importer importer; > const aiScene *pScene = importer.ReadFile("D:/github/assimp/Data/fm.3ds", > aiProcess_Triangulate | > aiProcess_ConvertToLeftHanded); > > Assimp::Exporter expoter; > expoter.Export(pScene, "3ds", "D:/github/assimp/Data/fm_copy.3ds"); > just load a 3ds file ,then export...
As mentioned in #3444 the performance of `FindUniqueID()` is very poor, especially with a large number of meshes. Within the function `glTF2Exporter::ExportMeshes()` there are multiple calls to the function `ExportData()`...
**Describe the bug** I discovered a bug in Assimp. Although it might not be the intended use of the related API, this bug was found using the GoogleTest function Base64Test.encodeTestWithNullptr....
The total length is incorrect when exporting gltf2
P.S. I noticed that arm64 does not work with the iOS simulator on Apple Silicon. I'm looking for ways to fix this
Closes #5829 Add unit tests for keyboard and "chevy" models. The currently broken importer provides incorrect number of meshes for these models; the tests reflect the _incorrect_ mesh count, with...