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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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AssimpNet Version 5.0.0 beta i also try to use ExportFile(scene, fileName, "fbx", PostProcessSteps.CalculateTangentSpace), but the fbx don't have tangents too.

Bug
FBX

**Describe the bug** When loading some specific binary PLY, the textures displayed are wrong. It seems to use the texture file (which is weird btw) colors but not the correct...

Bug
PLY

**Describe the bug** ```console [ 35%] Building CXX object code/CMakeFiles/assimp.dir/AssetLib/Blender/BlenderScene.cpp.o cd ....../assimp/build/code && /usr/bin/c++ -DASSIMP_BUILD_DLL_EXPORT -DASSIMP_BUILD_NO_C4D_IMPORTER -DASSIMP_BUILD_NO_M3D_EXPORTER -DASSIMP_BUILD_NO_M3D_IMPORTER -DASSIMP_BUILD_NO_OWN_ZLIB -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 -DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0 -DOPENDDLPARSER_BUILD -DRAPIDJSON_HAS_STDSTRING=1 -DRAPIDJSON_NOMEMBERITERATORCLASS -Dassimp_EXPORTS -I....../assimp/build/include -I....../assimp/build -I....../assimp/include -I....../assimp/code -I....../assimp/....

Bug

Evaluate [`tinyusdz`](https://github.com/syoyo/tinyusdz) `rendermesh-refactor` branch for feasibility Use PR #5628 for testing `rendermesh-refactor` branch is under active development, several features are working reasonably well at least on some test models -...

Feature-Request

code was doing vector[0u - 1] dereference in this case [example model](https://github.com/assimp/assimp/files/15169736/crack.zip)

Closes #5547 Currently set for `rendermesh-refactor` branch commit `2140153` (26 Apr 2024) Support loading - `usd` - `usda` - `usdc` - `usdz` models via 3rd party "tinyusdz" project branch `rendermesh-refactor`

udated zip from version 1.15 to version 3.0.2

updated poli2tri library to last version

Hi I have observed a strange behavior when exporting a mesh as an obj. My source mesh (which is a .obj file) does not contain normals and I do not...

Bug
Wavefront-Obj

I am using impasse/assimp to import a gLTF into Maya by converting the gLTF to an FBX and then importing the FBX into Maya. However, it looks like the FBX...

Bug
glTF2.0