andy
andy
And if it does work, it should import too!
wut - WUT - many shapes missing ~~Fishrack Syndrome - exponential growth + bunker warfare - player chars have very slow movement - needs classic confirmation~~
https://github.com/avaraline/Avara/blob/main/src/game/CScout.cpp#L181
@ryansommers and I have done a lot of research on why this happens. - currently the game does ``` SDL_SetRelativeMouseMode(SDL_TRUE); SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); ``` to grab the mouse when the window...
@shrizza has noted that the game runs fine in software rendering mode, but the nanogui portion of the app is very slow. There is a fork of the nanogui library...
https://github.com/arescentral/antares/pull/348/commits/b25d16cca74bf13331f1381abb69a846d0f59126#diff-62173b77eb9c786aad6e9a07f41b1f3a Antares, a fellow open source modernization effort, recently made changes to support OGL and compile to ARM platforms that will probably be useful for us to look at!
I'm now looking into a library that is like ANGLE but supports more backends (and also nanovg as a frontend) https://github.com/bkaradzic/bgfx
An update on this issue, as part of the effort to deprecate nanogui, I have simply pulled in the OpenGL specific support we were using from that library into our...
fixed in #221
Thanks for the workaround @yorb ! Thanks to your info, I think I finally know how to fix this https://wiki.libsdl.org/SDL_HINT_GRAB_KEYBOARD basically there is an SDL hint that will prevent any...