AzureSignalR-samples
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Please add a sample for Unity3d
The SignalR backend is super useful, but is hard to use from Unity because of the different plugin & runtime requirements.
Unity 2018.1 supports .NET Standard 2.0 which the SignalR Client supports. If you have any more specific concerns after trying that version let us know.
I've created a simple sample for this: https://github.com/aspnet/SignalR/pull/2869