ollydbg
ollydbg
``` class OrbitControls { public: bool enabled = true; Vector3 target; float minDistance = 0.f; float maxDistance = std::numeric_limits::infinity(); float minZoom = 0.f; float maxZoom = std::numeric_limits::infinity(); float minPolarAngle =...
https://threejs.org/docs/#examples/en/controls/TrackballControls I think what I need is a Trackball control. While when I looked at the source code of threepp here: [threepp/include/threepp/controls at master · markaren/threepp](https://github.com/markaren/threepp/tree/master/include/threepp/controls) I see it does...
I have create another issue for the trackball control implementation request, thanks.
There are several class of the material: `RawShaderMaterial` and `ShaderMaterial`, if I use the former one, the full shader code is needed. If the later one is used, only portion...
The wx devs are trying to incorporate your library, see here: [Add wxLunaSVG rendering enginge library by Randalphwa · Pull Request #25902 · wxWidgets/wxWidgets](https://github.com/wxWidgets/wxWidgets/pull/25902)