asl97

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Last I recall, yumex-dnf UI doesn't freeze, only grey out a few stuff but still allow interacting while it does stuff. dnfdragora on the other hand just freeze and doesn't...

While dnf may be lock, it still shouldn't freeze the interface, that just a bad UI. Yumex-dnf ui doesn't lockup, you can still switch panel and open it's settings (including...

@anaselli LIke I mention below the image, it's due to a non responsive ui. ![image](https://user-images.githubusercontent.com/4752645/47606105-1df39700-da42-11e8-9cfa-6e64eff4450e.png) Does this image help? This image is created simply by dragging a terminal around the...

Adding a busy cursor doesn't cause it to redraw nor stop it from freezing. You need to call ether `self.dialog.pollEvent()` or `self.dialog.waitForEvent()` for it to redraw. All UI stuff should...

Expecting someone who doesn't know the code base to rewrite the main event loop might be a little bit much. Is there an IRC channel or something where it would...

I am just going to leave what I manage to do here: https://github.com/manatools/dnfdragora/compare/master...asl97:ui-threading It's mostly just a Proof of Concept, while it doesn't freeze while opening or a number of...

I did, `handleevent` has been renamed, it's the first line of diff in the compare. https://github.com/manatools/dnfdragora/compare/master...asl97:ui-threading#diff-36ffa1050382553eb32fb5b399e8aa81L85

@darkniko So basically your original request was a toggle to combine the whole enemy fleets on the map into one big fleet. Basically your 10000 ships vs their maximum 1000000...

Just to clarify, using an object pool will improve performance for more ship too. Just not as much as more fleet (battle/fight).

@scorzy since you asked, I went ahead and created it. You know, you could have done it yourself by following the [branch compare link](https://github.com/scorzy/IdleSpace/compare/master...asl97:object_pool?expand=1).