Eden (K J)
Eden (K J)
> No it doesn't, the program would run fine without dark mode support, just look at SLADE, it doesn't support dark mode, and is fairly silly looking because of it...
if you find a way to use native ui controls then macOS will most of the time do the work for you in most cases due to how uniform the...
I ended up reusing some of the code from my source gameconsole replacement in a few other places. it got carried into several other gamedev projects big and small, eventually...
https://github.com/ocornut/imgui/assets/29577987/c7ff1f34-475a-48b0-8373-c2571b46c269 today on the imgui scratchpad, a custom titlebar! Done using SDL2 and ImGui for a project I started nearly 2 years ago and only continued recently. you can find...
I'm currently working on trying to get this plugin working in 4.27 for a project I've been working on. I've made good progress and am basically just stuck at building...
> I'm currently working on trying to get this plugin working in 4.27 for a project I've been working on. I've made good progress and am basically just stuck at...
 here's a screengrab of what it looks like on my end.
Qt applications use shared library files for the various styles. If the application doesn't end up looking at the system libraries but instead uses entirely its own it won't see...
This weird prop/model disappearing thing also applies to the orange gel pipe when it swaps out to the collapsing animation Adding this here as it might be related.  so...
I have found something that could help out! Wheatley's main boss model and whatnot is sent the input to DisableDraw when you hit the stalemate button but for some reason...